XBOX LIVE - EmuXtras

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warning Safety Information About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms - children and teenagers are more likely than adults to experience these seizures.

table of contents Default Controls.............................................................. 3 Main Menu...............................................................4 - 10

Play Modes............................................................ 4



Xbox Live®........................................................ 5 - 6



Inside Stuff........................................................... 7



Jukebox................................................................. 7



“Live the Dream” Mode........................................... 7



Profiles........................................................... 8



Create a Baller................................................. 9

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.



My 3-Way.......................................................10

Other Important Health and Safety Information The Xbox Instruction Manual contains important safety and health information that you should read and understand before using this software.



Design Your Crib..............................................10

The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued.

A void Damage to Your T elevision Do not use with certain televisions. Some televisions, especially front- or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may "burn in" to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner's manual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.

Game Options................................................................ 11 Pre-game ...............................................................12 - 13 On the Court........................................................... 14 - 15

Pause Options.......................................................15

Credits................................................................... 16 - 20 Warranty .....................................................................22

Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.

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Ballers Phenom Xbox Manual2.indd4-5 4-5

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main menu

default controls Key Offense DEFENSE

Juice / JUICE

Juice / JUICE Pause Menu Ally-oop / BLOCK Shoot / QUICK STEAL

Move Player

Pass / TAKE CHARGE

Play Modes

Juke 7, 3, 1 or 5

Back-In

Taunt=l+ 7, 3, 1 or 5 Food/Inventory/Power-up (Story Mode) or Autoswitch Toggle (2v2 Versus Mode)

Offense Act A Fool Juke ltrigger + X button

Off The Hizzle rtrigger + X button

2v2 Controls • • • • • •

Juke / STRONG STEAL

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Select an NBA Baller and an opponent. You’ll also select an available court.

Play a 2 vs. 2 Match

Select up to four NBA Ballers and battle it out. You’ll also select an available court.

Play a 1 vs. 1 vs. 1 Defense

Select three NBA Ballers and a court. You may also play against one or two CPU controlled players.

Push rtrigger + B button

Ballers Shootout Challenge

Move the right thumbstick 1 or 5 to change players on defense. On offense, press the D-Pad 7 to tell your teammate to go up for an Ally-oop. On offense press the D-Pad 1 to tell your teammate to spot behind the three point line on the left side of the court. On offense press the D-Pad 5 to tell your teammate to spot behind the three point line on the right side of the court On offense press the b button to toggle Autoswitch off and control the same player at all times in the game. Press it again and toggle Autoswitch on to control whoever has the ball at all times. Press the B button (shoot) prior to receiving the ball to take an immediate shot.

3

Play a 1 vs. 1 Match

Select a Baller and take on an opponent in the Jump Shot Challenge.

Practice Your Skills

Practice mode allows you to select a Baller and an opponent. You may then practice your moves and shooting skills, as well as discover some of the cool moves in the game.

Xbox Live See page 5 - 6.

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main menu

main menu

Create A Match

Xbox Live® Take NBA Ballers: Phenom Beyond the Box

Xbox Live is a high-speed or broadband Internet gaming community where you can create a permanent gamer identity, setup a Friend’s List with other players, see when they’re online, invite them to play and talk to them in real-time as you play.

Connecting

Before you can play NBA Ballers: Phenom on Xbox Live, you need to connect your Xbox console to a high-speed or broadband Internet connection and sign up for the Xbox Live service. To determine if Xbox Live is available in your region and for information about connecting to Xbox Live, see www.xbox.com/connect and select your country.

Signing In

Before you can access Xbox Live, you’ll need an Xbox Live Gamertag. Consult your Xbox Live documentation for instructions on creating a Gamertag. Gamertags are obtained when you create an Xbox Live account. They can be read from your hard disk or a memory unit. Press the A button to go to the Xbox Live Sign In screen. Once you’re there, your Gamertag will be displayed. Highlight your Gamertag, then press the A button. If your Gamertag is protected by a pass code, you will then be asked to enter your pass code.

Quick Match

Xbox Live will look for the best game for you to join. When a game is found, you’ll join the battle. Quick Match will give preference to finding games that provide the best gameplay experience, using factors such as player skill, network conditions, and server modifications.

OptiMatch

OptiMatch allows you to search Xbox Live for game hosts that match your exact specifications. You can specify your perfect match, with these options: Ranked, Opponent Skill, Friends Only, Round Type, Custom Players, Round Length, Score Limit, Score Type or Shot Clock. Press the D-pad 1 or 5 to adjust the options.

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You can create your own Xbox Live play session with this option. You can specify your perfect match, with these options: Ranked, Opponent Skill, Friends Only, Round Type, Custom Players, Round Length, Score Limit, Score Type or Shot Clock. Press the Dpad 1 or 5 to adjust the options.

Friends List

Use this option to add your friends’ names to your Friends List. When you sign in, you can select this option and see if your listed friends are online.

Recent Players

This option gives you a list of the players you’ve most recently played online.

Leaderboards

Take a look at the NBA Ballers: Phenom leaders to see where you stand. This is a list of your stats, as well as the people around you. Press the D-pad 1 or 5 to cycle the leaderboard categories. Highlight a category, and press the A button to sort.

Sign Out

Press the B button to sign out of Xbox Live.

Options

Press the b button to view the Options Menu.

Appear Online/Offline

Choose to hide or show your Xbox Live Online Status from other users.

Voice

Selected from Off, TV or Normal voice options.

Messages

Press the c button to access the Messages screen. Messages can be viewed or heard using this option. No prompts will be displayed if you have a message, so return to this option frequently to check for messages.

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main menu

main menu Inside Stuff

Inside Stuff contains a collection of movies. Select a profile, highlight a video then press the A button to watch a movie.

Jukebox

The Jukebox contains all of the music included in NBA Ballers: Phenom. Highlight a song, and then press the A button to listen.

Profiles

“Live the Dream” Mode

Each time you power up, the game will read your hard disk, loading the saved data.

This mode allows you to “Live the Dream” of being an NBA Baller. You’ll explore the neighborhoods of LA during the NBA Finals and attempt to carve out your legend as the next Phenom. Every choice you make, every tournament you win and everyone you meet will affect the outcome of your quest.

The Story

You grew up on blacktop courts with the rock in your hands. Together, you and your partner Hot Sauce became street ball legends. The scouts even talked about you both making the big jump; trying you out for the NBA. The sponsors started talking about making it real. Yeah, a real deal, that’s when it all came apart. Your man ‘Sauce sold you out for fame and fortune. He flew solo with that sponsorship and all of a sudden he blew up big. Everyone talked about how they knew him back in the day. Including Kimberly, your Kimberly. The two of you were real tight once, but now she’s just another Hot Sauce fan hanging on his arm. But that’s ancient history. This week is the NBA Finals and to celebrate the round ball game some suits are putting together the biggest street ball tournament ever, including a million dollar grand prize. Everyone is here in LA to see it go down; street ballers, the “who’s who” of the NBA, corporate sponsors, NBA scouts, Hollywood celebrities and of course your rival: Hot Sauce. The talk is that ‘Sauce has this down cold; they say it’ll just be another trophy for his crib. That’s why you’re here. To make your mark on the court, to say what you gotta say. This week in LA, this is about changing your life.

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NBA Ballers: Phenom lets you save accumulated data to your hard disk. We highly recommend saving to the hard disk to enjoy the many features you’ll find in this game.

Create-A-Profile

Profiles may only be created by entering Live The Dream mode. When you select this mode, you will be taken to the Manage Profile screen. Press the Y button to enter the Profile Assistant and manage your profile. Pressing the D-pad 7 or 3 will select a profile slot labeled “EMPTY”. Press the D-pad 5 to select the “New” icon and press the A button. This will bring up the keyboard. Use the D-pad to navigate the keys, then press the A button to select the letters. Once you have entered the name, select the Enter key and press the A button. You may Load a profile from any game mode

Load a Profile

If you have already created a user profile and saved it to your hard disk, it will be listed for selection when you choose the “+” symbol (Load Profile). Highlight the profile listed on the hard disk, and then press the A button.

Unload a Profile

NBA Ballers: Phenom stores a maximum of four profiles. To unload a profile, select the minus symbol (–) “Unload Profile”. You’ll then be prompted to unload the selected profile. As you save more and more data to the hard disk, you’ll need to keep track of the space available on the hard disk. The Profile Menu appears in several instances within the game, so you can always refer to this portion of the manual for reference.

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main menu

main menu “Live the Dream” Mode (Cont.) Create a Baller

You must create a baller to use throughout “Live The Dream” Mode. You’ll start by giving him a name, and then you’ll assign attributes and gear in many categories. To create a name, highlight the first or last name, then press the A button to view the keyboard. You may then spell out the name. For other categories, you’ll need to press the D-pad 7 or 3 to highlight a category, then press the D-pad 1 or 5 to make adjustments. Press the l trigger or r trigger to cycle through the three sets of categories.

Attributes

The third set of options contains the Attribute categories. This option allows you to distribute points to specific player skill attributes. You decide how strong or weak your created player’s skills will be. By default, you’ll start out with a preset amount of points to distribute to your created player. Highlight an attribute, then press the D-pad 1 or 5 to increase or decrease the points given to an attribute. Repeat this process to distribute the points the way you want. You can only distribute a maximum of 40 Attribute Points to each category during the creation phase. You can also press the Y button to Auto-Assign the points. Note: In “Live the Dream”, the attributes must be earned on the court. You may not acquire them with credits.

My 3-Way

This contains an assortment of information accumulated as you play the game. You can review your Credits, Tourney Wins and Streetball Rankings. You may also review your tasks, look at your photos or check your messages.

Design Your Crib

NBA Ballers: Phenom lets you design your own custom crib during “Live the Dream” mode. You may choose a Landscape, House, Pool, Court, Backboard, Horizon, Car and Banner. Press the D-pad 1 or 5 to choose from the design options, then press the D-pad 7 or 3 to choose an item. Previews are displayed as you highlight an item. Note: You can only access your created Crib after you’ve finished Story Mode.

Save

Once you’ve gone through the options in “Live the Dream”, you may save everything to your Profile.

Quit

Exit “Live the Dream” mode.

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options

pre-game Prior to playing a game in any game mode, each player will need to select a Baller. There are two selection options available: Quick Pick and Standard Pick. The Quick Pick option speeds up the selection process, bypassing many of the detailed selection options offered in Standard Pick.

Choose a Side

Game Options

At the Main Menu, press the Y button to view the Game Options menu. Make adjustments to the game’s default settings:

Each human player presses the D-pad 1 or 5 to select a side. Once a side has been selected, each player may press the Y button to access the Profile Selection Window. If a player has a profile previously saved, it may be selected.

Choose a Category

Difficulty

Press the D-pad 1 or 5 to browse each player category. Choose from Floor Generals, Defensive Stoppers, Anklebreakers, Low Post Muscle, Personalities, Mascots, Custom, 3 Point Bombers, Swingmen, High Flyers and Power Big Men.

Vibration

Each category includes the names of players available in each category. The Custom option allows you to select any custom players you’ve created in Story Mode (see “Live the Dream” mode, pg. 7).

Select from five difficulty settings, ranging from Easy to Extreme. Level 3, Challenging, is the default difficulty setting. Turn the controller vibration On or Off.

Choose a Player

Auto Save

Once you’ve selected a category, press the D-pad 7 or 3 to choose a player. Each time you highlight a player, his attributes are displayed. Press the l trigger or r trigger to browse the various attributes.

Turn the game’s Autosave feature On or Off. When On is selected, the game will automatically save your game settings.

Game FX (Effects)

Select Old Skool to play with all visual special effects turned on. For a more “simulation” style play experience, select New Skool. This will turn off most of the special visual effects.

Audio Options Within the Game Options menu, press the r trigger to view the Audio Options menu. Highlight an option, then press the D-pad 1 or 5 to increase or decrease the volume for Game FX, Player Chatter, In-Game Music, Announcer, Crowd, Menu Music or Pause Music. You can also change the Audio Output to Stereo or Mono.

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pre-game Select a Crib

on the court Game Time

Jackpot

Now that you’ve selected your players, you’ll need a place to play. Press the D-pad 1 or 5 to display the available Cribs. Press the X button to display notes on the Crib. The Y button lets you Change Rules prior to playing the game. Within the Rules window, you can Handicap the match by pressing the r trigger. At the Handicap window, highlight a player, then press the D-pad 1 or 5 to increase or decrease a players abilities. This will allow you make the game more competitive.

Entering Codes

Just before the game begins, you’ll have a brief opportunity to enter special codes. Codes can be entered by displaying three specific icons, along with pressing the D-pad 7, 3, 1 or 5. Press the X button (top), Y button (middle) and B button (bottom) to cycle the three code icons. When the icons you want are displayed, press the D-pad 7, 3, 1 or 5. If you have the correct combination of icons and the correct direction on the D-pad, a code will be displayed and entered. If you enter wrong, the icons will reset and no code will be entered. You can enter as many codes as you have time for. Remember, there isn’t much time, so be quick. Note: Special codes can be found in strategy guides, magazines, the Internet or with a bit of experimentation on your part.

Fouls

Rounds Won

Shot Clock

Score

Credits

Juice

Fouls

Bring Down the House Meter

Juice

You have five fouls to give. After the 5th foul, your opponent will go to the Free Throw line.

Game Time

This displays the game time remaining.

House Meter

The House Meter builds as you make moves and shots. When the House Meter fills completely, you can “Bring Down the House”. In order to “Bring Down the House” you need to approach the basket as if you were going perform a dunk and press any two Juice buttons while pressing the Y button.

Jackpot

As you and your opponent make moves, you’ll accumulate credits that will be awarded to the player that makes the shot. If you build the Jackpot and miss the shot, the Jackpot will remain until someone does hit the shot. The winner of the match walks away with all of the credits.

Juice

The meter indicates how much Juice you have. It will recharge when you’re not using your Juice buttons.

Rounds Won

Green circles appear above the players’ scores when a round is won. Codes

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Shot Clock

The Shot Clock will be displayed when ten seconds are left on the clock.

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on the court Back In Mode 1v1

Press the c button to begin the Backin, then rapidly press the X button to back your player closer to the basket or to defend. : During that time on offense, you can: • • •

Press the B button for a turnaround jumpshot. Press the Y button for a Drop Step. Use the right thumbstick to spin out and dribble again.

2v2 Press the c button to begin the Backin, the rapidly press the X button to back your player closer to the basket or to defend. During that time on offense, you can: • Press the B button for a turnaround jumpshot. • Press the Y button for a Drop Step. • Use the right thumbstick to spin out and dribble again.

Pause Options

At any time during a game, press the > button to view the Pause Options screen.

Replay

If you’d like to take a more detailed look at an incredible play, select this replay option. On-screen controls show you how to replay the action, zoom in, zoom out and also move 360 degrees around the action.

Game Options See Options, pg. 11.

Audio Settings See Options, pg. 11.

Quit

Quits a match and returns you to the Main Menu.

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credits Production

Executive Producer................................ George Gomez Development Director............................ Shekhar Dhupelia Producers............................................ Tracy Johnson & Mark Smith Creative Director................................... Mark Turmell Lead Programmer.................................. Erik Juhl Art Director.......................................... Ricardo Boronat Audio Lead........................................... Vince Pontarelli Interface Lead...................................... Ernie Perez Animation Lead..................................... Steve Bowler Cinematics Leads.................................. Andrew Currie & Marty Stoltz Additional Production Assistance............. John Cruz

Programming

Lead Platform Programmers.................... Brian McGroarty & Graham West Senior Programmer............................... David Horachek Gameplay Programmers......................... Vinh Chu, Jeff Campen & Jamie Rivett Audio & Game Flow Programmer............... Jim Koepke Cinematic Programmer........................... Kristofel Munson Create-a-Baller Programmer................... David Jones Feature Programmers............................. Luis Correa, Noah Ruffell, Cameron Silver & Josh Williams Additional Programmers......................... Drew Dormann, James Freeman-Hargis, Dave Lang & Adisak Pochanayon Advanced Technology Group.................... Mark Inglis, Ed Keenan, Shawn Liptak, Nathan Mefford, Mike O’Connor, Alan Perez-Rathke & Josh Williams

Lead Technical Artist Mike Hovland

Environment Art

Environment Lead................................. Everardo Acosta Environment Artists............................... Bryan Bode, Ross Cangelosi, Larry Mast, Thanh Pham, Brian Schultz, Matthew Taylor & Jeff Troutman

Character Art

Character Leads.................................... Gary Oliverio & Jeff Troutman Character Artists................................... Ivan Mijatov, Dina Tabora & Jason Zielinski Additional Character Art......................... Chuck Jones

Lead Special Effects Artist Matthew Gilmore

Designers

Dan Laduca, Mike Lee, Nick Nicastro & John Vignocchi

Motion Capture / Animation

Motion Studio Manager.......................... James Gentile Motion Capture Specialist....................... Fredy Palma Animators............................................ Randy Stratton & Michael Peterson Facial Animators................................... Josh Burton & Scott Englert Additional Animators............................. Darrel Christian & Kirk Degrasse Motion Talent....................................... Johanna Anonuevo, Reggie Banks, Steve Bowler, Jenna Deluca, Eli Figueroa, Nick Gonzales, Hollywood (Jorge Santos), Hot Sauce (Phillip Champion), Rachel Jones, Fredy Palma, Trikz (Luis Da Silva) & John Vignocchi

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credits User Interface

User Interface Manager................. William Fox User Interface Artists.................... Chad Bailey, John Burnett, Rob Klapka, Michelle Lin & Jeremy Rawls 3D User Interface Artists................ Wes Burke, Robert Klapka & Kevin Hurley Additional User Interface Artists...... Nathan Bailey, Wes Burke, Stewart Fritz, Kevin Hurley, Martin Ryan, Max Mollhagan-Jaksa, Colin Post, Brian Rouleau, Matthew Secrist & Brian Wing

Cinematics

Cinematics Manager...................... Jon Mcclenehan Cinematics Artists......................... Spiro Anagnostakos, Doug Smith, Chuck Ernst, Greg Mitchell, Todd Keller, Shannah O’Meara, Ty Primosch & Joshua Slingerland Additional Cinematics Artists.......... Chuck Ernst, Todd Keller, Greg Mitchell, Ty Primosch & Doug Smith

credits Product Development

Studio Technology Director..................... Michael Weilbacher Studio Art Director................................ Chip Sineni Director Of Studio Operations.................. Samuel Peterson Director Of Central Groups...................... Joel Seider Development Director............................ William Muehl Executive Assistant................................ Steven Rosen VP Product Development Chicago............. Scot Bayless Senior VP Worldwide Studios................... Matt Booty

Legal Counsel

Story

VP, Secretary & General Counsel............... Debbie Fulton Licensing Counsel................................. Rob Gustafson Associate General Counsel...................... Cory Halpern Associate General Counsel...................... Michael Burke Executive Assistant................................ Christine Rios

Cover Athlete

Director Of Licensing............................. Mark Morrison Director Of Advertising & Promotions........ Sarah Mcilroy Licensing Coordinator............................ Chari Ong

Audio

Audio Director.............................. Dan Forden Additional Audio Support............... Chase Ashbaker, Jim Bonney, Brian Chard & Alex Nied Lead Writer................................. Tony Peterson Additional Writers........................ Shekhar Dhupelia, George Gomez, Vince Pontarelli, Mark Turmell & John Vignocchi Chauncey Billups

Appearing As Themselves

Licensing Music

Chauncey Billups, Ludacris (Christopher Brian Bridges), Trikz (Luis Di Silva), Jin (Jin Au-Yeung) & Hot Sauce (Philip Champion)

Music Supervisor.................................. John Vignocchi Licensing Manager................................ Nicole Garcia External Music Licensing........................ Sessing Music Services

Additional Voice Talent

Creative Services

Simeon “Shadow” Norfleet & Bob Benson

Quality Assurance (Chicago)

QA Manager................................. Jacob Beucler Lead QA Analysts.......................... John Cruz & Ki Wolf-Smith QA Product Analysts...................... Reggie Banks, Dave Bulvan, Jeremy Butkus, Jonathon Cooper, Adam Coriglione, Angelo Cruz, Starrla Lares, Robert Lathan, Greg Ranz, Chris Mcfadden, Hector Sanchez, Kyle Smith, Dion Solano, Trevor Traub, David Turkiewicz, Richard Vrtis, Warren Wilkes & Wynston Williams Technical Standard Analyst............. Tim Waller

Quality Assurance (San Diego)

QA Director.................................. Paul Sterngold QA Supervisor.............................. Brien Atangan Technical Standard Analysts............ Kevin Bell, Jared Hamiter, Daryl Jackson & Colin Payette

Marketing & P.R.

Chief Marketing Officer................. Steve Allison VP Marketing............................... Mona Hamilton Marketing Director....................... Tom McClure Marketing Director....................... Tim Granich Product Manager.......................... Jack Van Leer Director Of Public Relations............ Reilly Brennan Sports PR Manager....................... Tim DaRosa

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Ryan Braman, Stefano Dalu, Gary Gonzales, Myong Hong, Rare Macapayag, Jon Mongelluzzo, Sally Nichols, Matt Schiel, Ron White & Yvonne White-Baptista

Creative Media

Peter Bennett, Michael Crawford, Rigo Cortes, Fuzzy Gerdes, Mark Holzman, Jack O’Neall, Bill O’Neil, Chris Skrundz, BethAnn Smukowski, Dimitrios Tianis, James Vogel, Christa Woss & Larry Wotman

NBA Ballers: Phenom Photos

NBA Photographs © NBAE/Getty Images & Non NBA Photographs © Getty Images

Special Thanks

Greg Lassen, Stacey Kerr, Shari Wolford, Lenah Ueltzen, David Zucker, Steve Crane, The Ayzenberg Group, Christian Munoz, Elaine Rouch, Eric Tucker, Madison Turmell, Kyle Zemen & The Basketball Hall Of Fame. Anthony Stewart & Adam Silver; Greg Mucha & Jill Kogut; Aarti, Jaishree & Virendra Dhupelia; Alex, Ari & David Gordon; Bari & Jesse Kesner; Zak Lieberman & Jalen Rios; Jonathon & Mariah Schuldt Special thanks to Chicago QA for their long hours and dedication to NBA Ballers: Phenom. A very special thanks to all of our significant others, families, friends and loved ones who make life worth living, for supporting us through all the hard work dedicated to this project. Peace out… NBA Ballers will return…

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credits “Back ‘Em Down” Written by J. Green and G. Heard Performed by Planet Asia Courtesy of Battle Axe Music Published by 23rd Scientist Music (ASCAP), Bleedy Eyes Music (ASCAP), Wireless Devices Music (ASCAP) Produced by The Architect

“The Only Way” Written by Leslie Pridgen Performed by Freeway Courtesy of The Island Def Jam Music Group under license from Universal Music Enterprises Produced by Chad”wes” Hamilton for Dayone Productions/ Press conference Mgmt

“I Wanna Be” Written by Saladine Wallace, Salahadeen Wilds & David Willis Performed by Camp Lo Courtesy of Blacksmith Music Corp.

“Fresh Ballin’” Written and Performed by Mannie Fresh for Chubby Boy Productions (ASCAP) Courtesy of Universal Records

“Ballin’ Out” Written by Theron Thomas, Timothy Thomas and Nicole Marie Whitehead Performed by Rock City Courtesy of The Bottom Line Entertainment Produced by N.I.K.K.I. Da JukeBox

“I’m A Baller Baby” Written by Waiel Yaghnam, Jayson Bridges & Adam Cherrington Performed by Basement Beats Courtesy of Basement Beats Produced by Adam “Wyshmaster” Cherrington

“Ballin” Written by Shaffer Smith and Sixx John Performed by Ne-Yo Courtesy of The Island Def Jam Music Group under license from Universal Music Enterprises Publsihed by Zomba Enterprises Inc. (ASCAP) obo Super Sayin Publishing, 913 Music (ASCAP) Produced by Sixx John for Compound Entertainment

“Give Me Dat” Written by Joe Young & Adam Cherrington Performed by Jelly Joe for Basement Beats Courtesy of Basement Beats Produced by Adam “Wyshmaster” Cherrington

“Break Bread” Written by Willie E. Knighton Jr., Robert T. Barnett, Marshal Barnes and Webster White Performed by Goodie Mob Produced by C.I.U. and Marshal Arts for The Bottom Line Entertainment Background Vocals by N.I.K.K.I. Da JukeBox “Choices” Written by Jin Auyeung and Clyde Daniels Performed by Jin Published by A Shot of Jin (SESAC), Swift Sword Publishing (ASCAP) Produced by The ‘Golden Child’ “Pull up and Pop” Written by Warren Mathis and Adam Cherrington Performed by Bubba Sparxxx Bubba Sparxxx appears Courtesy of Virgin Records America, Inc., under nonexclusive license from Virgin Records America, Inc. (P) Virgin Records America, Inc. Published by Soar Loser Music (BMI) Produced by Adam “Wyshmaster” Cherrington “I’m A Playa” Written by Brandon Ranard Burris Performed by Point Game Produced by Sho-Down

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“Go Hard or Go Home” Written by Sean Pompey, Nissan White and Simon Julien Hesslein Performed by Smoke and Numbers Courtesy of Cinematic Music Group Published by Edition Vaul & Spaeth (GEMA) and Prodigal Son Publishing (ASCAP) Produced by Simon Vegas “Got To Get It” Written and Performed by Heavy Mojo Courtesy of Jank Recordings “I B-Ballin’” Written by William J. Lacey II Performed by Jeff Lacey Produced by TyJilla “I Got This” Written by Malik Taylor and Dion Liverpool Performed by Phife Dawg Courtesy of Smokin’ Needles Records Produced by DJ Rasta Root “I’m A Superstar” Written by Theartis Jeron Thomas Performed by Ness Lee Courtesy of T. Jeron Thomas “It’s A Shame” Written by Brandon Ranard Burris and Theartis Jeron Thomas Performed by Point Game featuring Ness Lee Courtesy of T. Jeron Thomas

credits “It’s On You” Written by R. Henley, D. Nelson, S. Hous and W. Lukuku Performed by Fourth World Courtesy of Battle Axe Music Published by R. Henley (SOCAN), D. Nelson (SOCAN), S. Hous (SOCAN), W. Lukuku (SOCAN) “Just Begun” Written by Gregory Lawary & Adam Cherrington Performed by Gena for Basement Beats Courtesy of Basement Beats Produced by Adam “Wyshmaster” Cherrington “Keep It Moving” Written by Kanjia Kroma & Adam Cherrington Performed by Kanjia for Basement Beats Courtesy of Basement Beats Produced by Adam “Wyshmaster” Cherrington “L.A. City” Written by A. Pointer and Kenny Segal Performed by Abstract Rude Courtesy of Battle Axe Music Published by Abscorp Music (ASCAP), Mr Yuk Yuk Music (ASCAP) Produced by Kenny Segal “Let’s Ball” Written by K. Fain, A. Taylor and L. DeShazor Performed by Shak-C (Kash’ka Fain) Produced By: School of Beats Recorded and Mixed by Kash’ka Fain for Signature Sounds Studios “Raise Up” Written by Nick Furlong Performed by Raskal Courtesy of 3000 Entertainment, LLC. Produced by TyJilla “Sideline Talkin’” Written and performed by Kain Cioffie Courtesy of King Rich Management “Take It to the Hoop” Written by Brandon Lloyd Performed by B. Lloyd featuring Hakim Abdulsamad Produced by DJ Rollscrans and Mahli El Segundo “The Blacktop” Written by Theartis Jeron Thomas Performed by Ness Lee Courtesy of T. Jeron Thomas “The Lifestyle of a Baller” Written by Howard Bailey and Michael Naylor Performed by Chingy Courtesy of Capitol Records UNDER LICENSE FROM EMI FILM & TELEVISION MUSIC PUBLISHED BY E3 TUNES (ASCAP) AND BMG SONGS, INC. (ASCAP) O/B/O CHINGY MUSIC

“They Know Me” Written by T.J. Reynolds and Nick Furlong Performed by TyJilla and Raskal Courtesy of 3000 Entertainment, LLC. Produced by TyJilla “What It Is” Written by Jayson Bridges & Adam Cherrington Performed by KoKo for Basement Beats Courtesy of Basement Beats Produced by Adam “Wyshmaster” Cherrington “We Hot Now” Written by A. Albano, F. Sargolini, G. Clomon & K. Bogan Performed by Ming+FS featuring Northern League Courtesy of Madhattan Studios “NBA Ballerz” Written by William Hughes, Kenneth Anthony, Ronald Wilson, Melvin Adams, Brian Scott, Vito Tisdale and Joe Hopper Performed by Nappy Roots Courtesy of Nappy Roots Music Published by Nappy Roots Music and Ensign Music Corporation obo itself and Nappy Roots Music LLC (BMI) “Car Wash” Written By Norman Whitfield Performed by Rose Royce Courtesy of Universal Studios Published by USI B Music Publishing Inc. (BMI) “Ya’ll Aint Ready” Written by: Ali Jones and Adam Cherrington Performed by: Ali Jones Produced by: Wyshmaster “Gotta Come Up” Written by Terry Parker & Eric Welton Performed by Juice Juice appears courtesy of Conglomerate Music Corporation Produced by Emmaculate for BPM Productions/RPE Management “Put It On Da Line” Written by Webster White and Ricciano Lumpkins Performed by C.I.U. “The Dean” Courtesy of TBL-ENT Published by Onika Music (BMI) PRODUCED BY SOUNDSCAN FOR PWPX, LLC Beats Provided By: Jonathan Adams Adam Cherrington John Christopher Nathan Murphree T. J. Reynolds Andrew Thielk

20 2/27/06 4:26:49 PM

warranty MIDWAY HOME ENTERTAINMENT INC. warrants to the original purchaser of this Midway Home Entertainment Inc. software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Midway Home Entertainment Inc. software program is sold “as is,” without express or implied warranty damages of any kind, and Midway Home Entertainment Inc. is not liable for any losses or damages of any kind resulting from the use of this program. Midway Home Entertainment Inc. agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Midway Home Entertainment Inc. software product, postage paid, with proof of purchase, at its Factory Service Center. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the Midway Home Entertainment Inc. software product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE Midway Home Entertainment Inc. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL MIDWAY HOME ENTERTAINMENT INC. BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS Midway Home Entertainment Inc. SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state. Toll Free: 1-866-588-GAME Midway Home Entertainment Inc. 9am - 6pm / Pacific Time Attn: Tech/Customer Support Direct: 858-450-8190 6755 Mira Mesa Blvd., Suite 123-155 Fax: 858-658-9027 San Diego, Ca 92121 Technical & Customer Support at http://support.midway.com

AOL: AOL is a registered trademark of America Online, Inc. The triangle logo is a trademark of America Online, Inc. Used with permission. All rights reserved. Sprite: © 2006 The Coca-Cola Company. “Sprite” and the Sprite Icon are trademarks of The Coca-Cola Company. T-Mobile: T-Mobile is a federally registered trademark, and t-zones and the magenta color are trademarks, of Deutsche Telekom AG. Sidekick is a federally registered trademark of T-Mobile USA, Inc. © 2006 T-Mobile USA, Inc Adidas: adidas, the adidas logo and the 3-Stripes mark are registered trademarks of the adidas-Salomon Group AG group Spalding: Spalding trademarks owned by Russell Corporation or a Russell affiliate. ©Russell Corporation 2006 Jason of Beverly Hills: Jason of Beverly Hills is a registered trademark of Gleam Industries, Inc. 2006 The BALLBAG and Transporter are registered trademarks of The Original BALLBAG, LLC All rights reserved. The Jerseypack is a registered trademark of AC International, exclusively licensed to The Original BALLBAG, LLC All rights reserved. NBA Ballers Phenom © 2006 Midway Amusement Games, LLC. MIDWAY, the MIDWAY LOGO and BALLERS are trademarks or registered trademarks of Midway Amusement Games, LLC. Used by permission. Portions of this software are Copyright 19982004 Criterion Software Ltd. and its Licensors. The NBA and individual NBA member team identifications used on or in this product are trademarks, copyrighted designs and other forms of intellectual property of NBA Properties, Inc. and the respective NBA member teams and may not be used in whole or in part, without the prior written consent of NBA Properties, Inc. © 2006 NBA Properties, Inc. All rights reserved. Hollywood Sign™ & © 2006 Hollywood Chamber of Commerce. Licensed by Global Icons. All Rights Reserved. CRI Sofdec and the CRI Sofdec logo are trademarks of CRI Middleware Co., LTD. All rights reserved. AOL is a registered trademark of America Online, Inc. The triangle logo is a trademark of America Online, Inc. Used with permission. All rights reserved. Midway Amusement Games, LLC and its affiliates do not monitor, endorse or accept responsibility for the content of any non-Midway website. Distributed under license by Midway Home Entertainment Inc.

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